Hello, I’m Silvan.
I’ve been working with 3D tools for over 20 years, starting with game modding and continuing across Cinema 4D, Blender, 3ds Max and Maya.
This site is a focused extension of that background.
I build structured, ready to use assets for Unity, with an emphasis on clean setup, usability and practical application inside real projects.
Alongside that, selected high detail render work reflects the level of precision behind these assets.